Oct 30, 2009, 04:52 AM // 04:52
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#61
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.
Profession: A/
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Me and my henchman.
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Oct 30, 2009, 05:01 AM // 05:01
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#62
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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i know this must sound silly. but will anet put up on wiki info about the new henchmen? stuff like where they came from,what each weapons they have, extra? and i too wish to have heros back in gh. but at least now i dont have to have that anoying pvp text pop up on my screen everytime i add a hero.
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Oct 30, 2009, 05:25 AM // 05:25
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#63
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Ascalonian Squire
Join Date: Apr 2005
Profession: W/Me
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Quote:
Originally Posted by Shayne Hawke
I see giving players the option to switch between PvP and PvE halls to be an optimal solution, and a coding nightmare.
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Just make the GH have 2 districts, one PvE and one PvP. I can't see that being too much of a coding nightmare.
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Oct 30, 2009, 06:03 AM // 06:03
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#64
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by Joiry
Just make the GH have 2 districts, one PvE and one PvP. I can't see that being too much of a coding nightmare.
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Districts are designed to be the exact same in the code, so I'm guessing the district idea won't go to well. The HM button would work though, or just making an error message pop up when you try to go into GvG with a hero.
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Oct 30, 2009, 06:23 AM // 06:23
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#65
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Heroes will no longer be available in guild halls
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WTB REVERT
12 chars
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Oct 30, 2009, 06:30 AM // 06:30
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#66
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Ascalonian Squire
Join Date: May 2009
Guild: Ownage of the Dutch Lions [OtDL]
Profession: Mo/
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Too bad you can't add heroes to your party anymore in GH , it was nice to change their skills and armor there.
Got to say some of the henchman look pretty badass, especially Kah Xan [Assassin Henchman] OMG i wish my assassin looked that way!!! plz make that armor buyable Anet!!!
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Oct 30, 2009, 07:11 AM // 07:11
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#67
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Oh look the pvxwiki builded henchers come in again, oh wait, we had those before, called heroes.
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Oct 30, 2009, 07:19 AM // 07:19
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#68
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Aside from the pvp NPCs, I don't think this update was needed at all.
Still waiting for permasins to die.
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Oct 30, 2009, 07:31 AM // 07:31
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#69
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Pre-Searing Cadet
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+1 Unhappy About Hero Banishment
I've only been playing Guild Wars since Feb. 2009, but quickly fell in love and have been playing somewhat obsessively ever since. I have all the campaigns and have already done the vault-slot and character-slot upgrades several times over.
Although I just skim the forums sporadically, I felt compelled to register to add my "me too" voice to those who are annoyed by no longer being able to party with heroes in Guild Halls. I'm usually kind of excited when there's an update, and have been very pleased with a lot of the changes that have been implemented during my short playing history (Zaishen Menagerie? GENIUS!). But this "hero exile" has already caused immense frustration to myself and those I've talked to about it.
No matter if you're PvE or PvP, I think most players agree that the Guild Hall is "home base." You meet up, you party, you build skill-bars, you buy, sell, and organize. Heroes are a huge part of that. I hope this change is indeed re-examined and quickly rectified to the satisfaction of all players.
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Oct 30, 2009, 07:44 AM // 07:44
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#70
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Alcoholic
Join Date: Mar 2007
Location: Australia
Profession: W/
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Oct 30, 2009, 08:16 AM // 08:16
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#71
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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Well, it's back to Port Sledge for my mules....
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Oct 30, 2009, 08:47 AM // 08:47
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#72
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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i just wonder what was anet thinking when they chose ling curse hench with snares, or mind blast with make haste? how the hell are u supposed to tell the hero to go and snare that team or not and to put his wards on the right place, or how are u supposed to tell the ele to make haste right when you pick up the relic and make haste the guy with the relic not some other random person ...
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Oct 30, 2009, 09:08 AM // 09:08
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#73
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Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Quote:
Originally Posted by the end is near
If they can make it so you can't enter mission WITHOUT certain heros, why can't they make it you you can't enter GvG WITH heros? O.o (since people seem to be taking this wrong....not flame just a curiosity)
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They have something even closer than that already, Tihark Orchard.
And BTW, "hard-coded" is the wrong word, but it's close enough for non-tech-speak . I think what she means is that the code handling that is buried deep enough (and probably written by people no longer at ANet) so that the current devs would take a long time to get in there and tweak it correctly. But it's hard to believe that a simple band-aid fix wouldn't actually work.
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Oct 30, 2009, 09:13 AM // 09:13
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#74
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Leet Tankur
However, I do not like the no-hero thing in Guild Hall. This is a terrible thing. One thing, my GH offers all the services I need if I am customizing Heroes. Now if I want to edit heroes, I gotta zone out of GH or go to a huge city. I think the next update should allow you to edit heroes in GH, but as soon as you zone to HA, the heroes will be automatically removed.
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Because of course they had to do it half-assedly by tweaking some flag in the code and disable the whole thing, instead of implementing some new check and letting PvErs play around with their heroes IN THEIR OWN F**KING GUILD HALL. Damn, does stuff like this ever make me mad...
Quote:
Originally Posted by tehlemming
I am greatly offended by the presence of Motoko in my guild hall.
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I am greatly offended by the presence of NPCs with retarded scrubby PvP names, actually. They should've chosen RP names like "King Jonathan" or "Maximum The Great"!
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Oct 30, 2009, 09:15 AM // 09:15
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#75
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by NoConnection
i just wonder what was anet thinking when they chose ling curse hench with snares, or mind blast with make haste? how the hell are u supposed to tell the hero to go and snare that team or not and to put his wards on the right place, or how are u supposed to tell the ele to make haste right when you pick up the relic and make haste the guy with the relic not some other random person ...
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Obviously Anet were lazy to test builds, so the checked grades @ PvX?..best PvX builds->henchmen builds.
The question is: why we had this contest? they could skip it and just go to PvX...
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Oct 30, 2009, 09:18 AM // 09:18
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#76
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Academy Page
Join Date: Jul 2009
Location: UK
Profession: W/
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Terrible terrible terrible update.
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Oct 30, 2009, 09:41 AM // 09:41
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#77
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Akaraxle
I am greatly offended by the presence of NPCs with retarded scrubby PvP names, actually. They should've chosen RP names like "King Jonathan" or "Maximum The Great"!
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Or "Akaraxle Nyuu," mirite?
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Oct 30, 2009, 09:50 AM // 09:50
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#78
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Academy Page
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I'll add in another vote against this update.
I'm in an alliance that's almost totally PvE oriented, and we constantly use the GH to form up, heroes and all. Doing so in an outpost would be a much larger pain in the rump, and it's hard to agree on the final party formation without including who has what heroes, and do those heroes have the right skills available, etc.
Perhaps change the GH to a Nightfall-esque area, where teams would have to talk to an NPC (like, say, the Guild Lord) to enter, and at that time, various checks like 'no heroes' could be done.
I'd also like to see the henchmen either optionally displayed, or all in a general area away from the rest of the NPCs. While they are a neat idea, especially for the winners, they can be rather in the way of where real players are meeting, and trying to use the Merchants, etc.
I think it's really time to have PvP GH's and PvE GH's. I'd say either give each guild one of each (either by districts or separate 'towns' on the battle isle maps), or let the guild leader of each guild choose which type they wish to have, and PvE halls could have a small 'staging area' if they really wanted to GvG or something.
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Oct 30, 2009, 10:00 AM // 10:00
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#79
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Frost Gate Guardian
Join Date: Dec 2005
Location: Underground
Profession: Rt/R
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They added another reference to UWSC. The Henchman Fuu Rin (Heroes Ascent):
"Apparently many of my masters other students have recently taken to raiding the treasures of Grenth's realm"
And then she goes on about fighting for the Zaishen would be the better choice... I noticed yet another change to Underworld again, new type of Melee-Spiders and friendly Spawns that turn hostile after a while.
Last sentence is quite disturbing: "Riches from the lord of the Underworld will not come without a price, and it will be a high one."
What is that supposed to mean? Higher Ecto-Prices that's for sure (even if it's panic)
I agree on more PvE-Love for GH.
Last edited by Rehnahvah Gahro; Oct 30, 2009 at 10:06 AM // 10:06..
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Oct 30, 2009, 10:31 AM // 10:31
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#80
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by tehlemming
Or "Akaraxle Nyuu," mirite?
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I'll let you know my first character named Akaraxle has a very roleplayish last name.
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